1980 Bandai LED handheld · one 9-volt battery (not included)
LSI HANDHELD Game
MISSILE INVADER
Instruction
click or press space to open the box
SCORE 000000MISSILES 50HI 000000
power: P | ← → or Z X move | space fire | LED mode: L | touch: press the buttons
top scores
rank
player
score
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LSI HANDHELD Game
MISSILE INVADER
Instruction
HOW TO PLAY
Slide the power switch to ON. The U.F.O. and the Invader start moving right and left.
The two action buttons move your missile base; the orange button on the side fires.
You have 50 missiles. See how many points you can score with them.
If an Invader's missile hits your base, you lose 5 missiles at once.
If your missile meets an Invader's missile, yours disappears.
The score flashes when fewer than 10 missiles are left. When they are all gone, the game is over.
To play again, switch off, then on.
SCORING
Invader
1 point
U.F.O.
5 points
The counter only has two digits, so past 99 it borrows letters:
100–149
A0–E9
150
back to 0
151–245
1–95
245 is the best score the sheet says you can get. Try to get it!
KEYS
P power · ← → or Z X move · space fire · L glowing LED mode (Esc to leave)
Rules from the original 1980 instruction sheet. Nobody has dumped this chip yet, so the speeds were measured frame by frame from a video of a real one being played.